Discussion:
Visiting the Eureka Maru
(too old to reply)
Mark Brown
2005-07-15 23:56:31 UTC
Permalink
Okay, I just spent an hour and change searching the net and found nothing.

Does anybody know if there's a set of deck plans for the Eureka Maru? I know
there likely wasn't anything "official" (the layout we see just couldn't
work, physically, and isn't even consistant episode to episode), but is
there any fan-work, or should I make something up myself? Heck, even a
sketch/map of the soundstage would help me get a grip on approximate
dimensions.

I know there's:
-The cockpit (with a ladder to the cargo pod/airlock, as used by Gerentex in
the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in the
ceiling) (I'm guessing this was the "kitchen" set, just stripped of dressing
to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade when
he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she, Rommie,
and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his pillow --It's
obviously not Harper's alone, because there was at least one other bunk,
used by Dylan) (Possibly this was the same bunk where Beka used to live as a
child when it was her father's ship, as seen in that flashback)

Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk]) is
the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at four
(Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but he was gone
before Trance arrived, so the crew never grew beyond four). Without knowing
the actual model and class (more data that should really be established
somewhere), we can't know what's standard, but I'd guess it's around three
or four.

So, we can guess that Beka's got her own room (as the shipmaster), and we
know Trance does, so either that's it (leaving Harper & Rev to share "crew"
bunks), or there's some reason why Harper and Rev (or Dylan) are bunking
out. Possibly several; if the bunks are close to the engines (within
panicked-sprint distance), that'd be enough for Harper, and Rev is likely
enough of a gentleman that he may've given up his own quarters (assuming he
ever took posession after Vexpag got into agriculture) to Trance (knowing
that leaving Harper to share bunkspace with anything impressionable and
female would lead to the Special Hell).

The trouble is arranging all this so that there's no clear line-of-sight
from the engine room to the cockpit. And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.

Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
80 Knight
2005-07-16 02:03:16 UTC
Permalink
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I
know there likely wasn't anything "official" (the layout we see just
couldn't work, physically, and isn't even consistant episode to episode),
but is there any fan-work, or should I make something up myself? Heck,
even a sketch/map of the soundstage would help me get a grip on
approximate dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by Gerentex
in the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in the
ceiling) (I'm guessing this was the "kitchen" set, just stripped of
dressing to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade
when he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she,
Rommie, and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his
pillow --It's obviously not Harper's alone, because there was at least one
other bunk, used by Dylan) (Possibly this was the same bunk where Beka
used to live as a child when it was her father's ship, as seen in that
flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk]) is
the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at
four (Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but he
was gone before Trance arrived, so the crew never grew beyond four).
Without knowing the actual model and class (more data that should really
be established somewhere), we can't know what's standard, but I'd guess
it's around three or four.
So, we can guess that Beka's got her own room (as the shipmaster), and we
know Trance does, so either that's it (leaving Harper & Rev to share
"crew" bunks), or there's some reason why Harper and Rev (or Dylan) are
bunking out. Possibly several; if the bunks are close to the engines
(within panicked-sprint distance), that'd be enough for Harper, and Rev is
likely enough of a gentleman that he may've given up his own quarters
(assuming he ever took posession after Vexpag got into agriculture) to
Trance (knowing that leaving Harper to share bunkspace with anything
impressionable and female would lead to the Special Hell).
The trouble is arranging all this so that there's no clear line-of-sight
from the engine room to the cockpit. And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
I have never seen any plans myself for the Maru or Andromeda, but if you do
find them or make them yourself, please post the address here as I am sure
many would love to see them.

<80K>
Bill
2005-07-16 04:47:55 UTC
Permalink
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I know
there likely wasn't anything "official" (the layout we see just couldn't
work, physically, and isn't even consistant episode to episode), but is
there any fan-work, or should I make something up myself? Heck, even a
sketch/map of the soundstage would help me get a grip on approximate
dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by Gerentex in
the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in the
ceiling) (I'm guessing this was the "kitchen" set, just stripped of dressing
to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade when
he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she, Rommie,
and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his pillow --It's
obviously not Harper's alone, because there was at least one other bunk,
used by Dylan) (Possibly this was the same bunk where Beka used to live as a
child when it was her father's ship, as seen in that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk]) is
the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at four
(Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but he was gone
before Trance arrived, so the crew never grew beyond four). Without knowing
the actual model and class (more data that should really be established
somewhere), we can't know what's standard, but I'd guess it's around three
or four.
So, we can guess that Beka's got her own room (as the shipmaster), and we
know Trance does, so either that's it (leaving Harper & Rev to share "crew"
bunks), or there's some reason why Harper and Rev (or Dylan) are bunking
out. Possibly several; if the bunks are close to the engines (within
panicked-sprint distance), that'd be enough for Harper, and Rev is likely
enough of a gentleman that he may've given up his own quarters (assuming he
ever took posession after Vexpag got into agriculture) to Trance (knowing
that leaving Harper to share bunkspace with anything impressionable and
female would lead to the Special Hell).
The trouble is arranging all this so that there's no clear line-of-sight
from the engine room to the cockpit. And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
On Andromeda I don't recall anything akin to turbo lifts. And the ladders seem
to be something of a backup and not useful for moving cargo or anything large
around. So, if you want to make sense of it, the only thing I can think of is
a series of interconnected ramps - sort of like a parking garage where they
sometimes have a fast down ramp in a spiral on the outside.

Bill
80 Knight
2005-07-16 06:52:31 UTC
Permalink
Post by Bill
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I
know there likely wasn't anything "official" (the layout we see just
couldn't work, physically, and isn't even consistant episode to episode),
but is there any fan-work, or should I make something up myself? Heck,
even a sketch/map of the soundstage would help me get a grip on
approximate dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by Gerentex
in the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in the
ceiling) (I'm guessing this was the "kitchen" set, just stripped of
dressing to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade
when he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she,
Rommie, and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his
pillow --It's obviously not Harper's alone, because there was at least
one other bunk, used by Dylan) (Possibly this was the same bunk where
Beka used to live as a child when it was her father's ship, as seen in
that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk])
is the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at
four (Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but he
was gone before Trance arrived, so the crew never grew beyond four).
Without knowing the actual model and class (more data that should really
be established somewhere), we can't know what's standard, but I'd guess
it's around three or four.
So, we can guess that Beka's got her own room (as the shipmaster), and we
know Trance does, so either that's it (leaving Harper & Rev to share
"crew" bunks), or there's some reason why Harper and Rev (or Dylan) are
bunking out. Possibly several; if the bunks are close to the engines
(within panicked-sprint distance), that'd be enough for Harper, and Rev
is likely enough of a gentleman that he may've given up his own quarters
(assuming he ever took posession after Vexpag got into agriculture) to
Trance (knowing that leaving Harper to share bunkspace with anything
impressionable and female would lead to the Special Hell).
The trouble is arranging all this so that there's no clear line-of-sight
from the engine room to the cockpit. And trying to figure out where to
put the landing ramp, 'cause the elevator lift is just a stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
On Andromeda I don't recall anything akin to turbo lifts. And the ladders
seem to be something of a backup and not useful for moving cargo or
anything large around. So, if you want to make sense of it, the only thing
I can think of is a series of interconnected ramps - sort of like a
parking garage where they sometimes have a fast down ramp in a spiral on
the outside.
Either that or Andromeda is one gigantic deck. It never took anyone long to
get from there quarters or anywhere else to Command. :-P In "A Symmetry of
Imperfection" Dylan, Beka and Rhade are standing in the corridor. Dylan
tells Rhade to go and account for all crew members, Beka says she will be on
Command and Dylan says he's going after Harper. Beka and Rhade turn and walk
away, and Dylan turns a quarter, walks around 4 feet and walks into the
machine shop where Harper is (all one constant shot too). lol
Anyhow, Andromeda is still my second favorite ship after the Enterprise-D.
Bill
2005-07-16 07:12:31 UTC
Permalink
Post by 80 Knight
Post by Bill
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I
know there likely wasn't anything "official" (the layout we see just
couldn't work, physically, and isn't even consistant episode to episode),
but is there any fan-work, or should I make something up myself? Heck,
even a sketch/map of the soundstage would help me get a grip on
approximate dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by Gerentex
in the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in the
ceiling) (I'm guessing this was the "kitchen" set, just stripped of
dressing to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade
when he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she,
Rommie, and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his
pillow --It's obviously not Harper's alone, because there was at least one
other bunk, used by Dylan) (Possibly this was the same bunk where Beka
used to live as a child when it was her father's ship, as seen in that
flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk]) is
the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at
four (Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but he
was gone before Trance arrived, so the crew never grew beyond four).
Without knowing the actual model and class (more data that should really
be established somewhere), we can't know what's standard, but I'd guess
it's around three or four.
So, we can guess that Beka's got her own room (as the shipmaster), and we
know Trance does, so either that's it (leaving Harper & Rev to share
"crew" bunks), or there's some reason why Harper and Rev (or Dylan) are
bunking out. Possibly several; if the bunks are close to the engines
(within panicked-sprint distance), that'd be enough for Harper, and Rev is
likely enough of a gentleman that he may've given up his own quarters
(assuming he ever took posession after Vexpag got into agriculture) to
Trance (knowing that leaving Harper to share bunkspace with anything
impressionable and female would lead to the Special Hell).
The trouble is arranging all this so that there's no clear line-of-sight
from the engine room to the cockpit. And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
On Andromeda I don't recall anything akin to turbo lifts. And the ladders
seem to be something of a backup and not useful for moving cargo or
anything large around. So, if you want to make sense of it, the only thing
I can think of is a series of interconnected ramps - sort of like a parking
garage where they sometimes have a fast down ramp in a spiral on the
outside.
Either that or Andromeda is one gigantic deck.
Gotta be an up and down somehow - or else the ladders could not go anywhere.
Also they talk about different decks at some points I think. So, multiple
ramps is the only thing I could think of. Or maybe a multidimensional space.
Of course, we are trying to make sense of something that does not exist. :)

Bill
Post by 80 Knight
It never took anyone long to get from there quarters or anywhere else to
Command. :-P In "A Symmetry of Imperfection" Dylan, Beka and Rhade are
standing in the corridor. Dylan tells Rhade to go and account for all crew
members, Beka says she will be on Command and Dylan says he's going after
Harper. Beka and Rhade turn and walk away, and Dylan turns a quarter, walks
around 4 feet and walks into the machine shop where Harper is (all one
constant shot too). lol
Anyhow, Andromeda is still my second favorite ship after the Enterprise-D.
80 Knight
2005-07-16 16:54:25 UTC
Permalink
Post by Bill
Post by 80 Knight
Post by Bill
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I
know there likely wasn't anything "official" (the layout we see just
couldn't work, physically, and isn't even consistant episode to
episode), but is there any fan-work, or should I make something up
myself? Heck, even a sketch/map of the soundstage would help me get a
grip on approximate dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by
Gerentex in the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in
the ceiling) (I'm guessing this was the "kitchen" set, just stripped of
dressing to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade
when he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she,
Rommie, and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his
pillow --It's obviously not Harper's alone, because there was at least
one other bunk, used by Dylan) (Possibly this was the same bunk where
Beka used to live as a child when it was her father's ship, as seen in
that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk])
is the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at
four (Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but
he was gone before Trance arrived, so the crew never grew beyond four).
Without knowing the actual model and class (more data that should
really be established somewhere), we can't know what's standard, but
I'd guess it's around three or four.
So, we can guess that Beka's got her own room (as the shipmaster), and
we know Trance does, so either that's it (leaving Harper & Rev to share
"crew" bunks), or there's some reason why Harper and Rev (or Dylan) are
bunking out. Possibly several; if the bunks are close to the engines
(within panicked-sprint distance), that'd be enough for Harper, and Rev
is likely enough of a gentleman that he may've given up his own
quarters (assuming he ever took posession after Vexpag got into
agriculture) to Trance (knowing that leaving Harper to share bunkspace
with anything impressionable and female would lead to the Special
Hell).
The trouble is arranging all this so that there's no clear
line-of-sight from the engine room to the cockpit. And trying to figure
out where to put the landing ramp, 'cause the elevator lift is just a
stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
On Andromeda I don't recall anything akin to turbo lifts. And the
ladders seem to be something of a backup and not useful for moving cargo
or anything large around. So, if you want to make sense of it, the only
thing I can think of is a series of interconnected ramps - sort of like
a parking garage where they sometimes have a fast down ramp in a spiral
on the outside.
Either that or Andromeda is one gigantic deck.
Gotta be an up and down somehow - or else the ladders could not go
anywhere. Also they talk about different decks at some points I think. So,
multiple ramps is the only thing I could think of. Or maybe a
multidimensional space. Of course, we are trying to make sense of
something that does not exist. :)
LOL true, very true. Seriously though, I also can not see the only method of
transportation getting to and from decks being the ladders and Andromeda's
version of "Jeffries Tube's". There has got to be quicker ways, especially
seeing how the ship is massive. I do think the 'parking garage' idea would
work, but I still think there should be a few turbo lifts spread across the
ship. That would make things much easier, IMHO.
Ron Hubbard
2005-07-17 07:29:45 UTC
Permalink
Post by 80 Knight
Post by Bill
Post by 80 Knight
Post by Bill
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I
know there likely wasn't anything "official" (the layout we see just
couldn't work, physically, and isn't even consistant episode to
episode), but is there any fan-work, or should I make something up
myself? Heck, even a sketch/map of the soundstage would help me get a
grip on approximate dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by
Gerentex in the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in
the ceiling) (I'm guessing this was the "kitchen" set, just stripped of
dressing to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade
when he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she,
Rommie, and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his
pillow --It's obviously not Harper's alone, because there was at least
one other bunk, used by Dylan) (Possibly this was the same bunk where
Beka used to live as a child when it was her father's ship, as seen in
that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk])
is the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at
four (Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but
he was gone before Trance arrived, so the crew never grew beyond four).
Without knowing the actual model and class (more data that should
really be established somewhere), we can't know what's standard, but
I'd guess it's around three or four.
So, we can guess that Beka's got her own room (as the shipmaster), and
we know Trance does, so either that's it (leaving Harper & Rev to share
"crew" bunks), or there's some reason why Harper and Rev (or Dylan) are
bunking out. Possibly several; if the bunks are close to the engines
(within panicked-sprint distance), that'd be enough for Harper, and Rev
is likely enough of a gentleman that he may've given up his own
quarters (assuming he ever took posession after Vexpag got into
agriculture) to Trance (knowing that leaving Harper to share bunkspace
with anything impressionable and female would lead to the Special
Hell).
The trouble is arranging all this so that there's no clear
line-of-sight from the engine room to the cockpit. And trying to figure
out where to put the landing ramp, 'cause the elevator lift is just a
stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
On Andromeda I don't recall anything akin to turbo lifts. And the
ladders seem to be something of a backup and not useful for moving cargo
or anything large around. So, if you want to make sense of it, the only
thing I can think of is a series of interconnected ramps - sort of like
a parking garage where they sometimes have a fast down ramp in a spiral
on the outside.
Either that or Andromeda is one gigantic deck.
Gotta be an up and down somehow - or else the ladders could not go
anywhere. Also they talk about different decks at some points I think. So,
multiple ramps is the only thing I could think of. Or maybe a
multidimensional space. Of course, we are trying to make sense of
something that does not exist. :)
LOL true, very true. Seriously though, I also can not see the only method of
transportation getting to and from decks being the ladders and Andromeda's
version of "Jeffries Tube's". There has got to be quicker ways, especially
seeing how the ship is massive. I do think the 'parking garage' idea would
work, but I still think there should be a few turbo lifts spread across the
ship. That would make things much easier, IMHO.
There's also several flight decks and I can't see that being
possible if there was only one deck. Neither possible or logistically desirable.

Ron
80 Knight
2005-07-17 08:42:49 UTC
Permalink
Post by Ron Hubbard
Post by 80 Knight
Post by Bill
Post by 80 Knight
Post by Bill
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I
know there likely wasn't anything "official" (the layout we see just
couldn't work, physically, and isn't even consistant episode to
episode), but is there any fan-work, or should I make something up
myself? Heck, even a sketch/map of the soundstage would help me get a
grip on approximate dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by
Gerentex in the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in
the ceiling) (I'm guessing this was the "kitchen" set, just stripped of
dressing to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade
when he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she,
Rommie, and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his
pillow --It's obviously not Harper's alone, because there was at least
one other bunk, used by Dylan) (Possibly this was the same bunk where
Beka used to live as a child when it was her father's ship, as seen in
that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk])
is the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at
four (Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but
he was gone before Trance arrived, so the crew never grew beyond four).
Without knowing the actual model and class (more data that should
really be established somewhere), we can't know what's standard, but
I'd guess it's around three or four.
So, we can guess that Beka's got her own room (as the shipmaster), and
we know Trance does, so either that's it (leaving Harper & Rev to share
"crew" bunks), or there's some reason why Harper and Rev (or Dylan) are
bunking out. Possibly several; if the bunks are close to the engines
(within panicked-sprint distance), that'd be enough for Harper, and Rev
is likely enough of a gentleman that he may've given up his own
quarters (assuming he ever took posession after Vexpag got into
agriculture) to Trance (knowing that leaving Harper to share bunkspace
with anything impressionable and female would lead to the Special
Hell).
The trouble is arranging all this so that there's no clear
line-of-sight from the engine room to the cockpit. And trying to figure
out where to put the landing ramp, 'cause the elevator lift is just a
stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
On Andromeda I don't recall anything akin to turbo lifts. And the
ladders seem to be something of a backup and not useful for moving cargo
or anything large around. So, if you want to make sense of it, the only
thing I can think of is a series of interconnected ramps - sort of like
a parking garage where they sometimes have a fast down ramp in a spiral
on the outside.
Either that or Andromeda is one gigantic deck.
Gotta be an up and down somehow - or else the ladders could not go
anywhere. Also they talk about different decks at some points I think. So,
multiple ramps is the only thing I could think of. Or maybe a
multidimensional space. Of course, we are trying to make sense of
something that does not exist. :)
LOL true, very true. Seriously though, I also can not see the only method of
transportation getting to and from decks being the ladders and Andromeda's
version of "Jeffries Tube's". There has got to be quicker ways, especially
seeing how the ship is massive. I do think the 'parking garage' idea would
work, but I still think there should be a few turbo lifts spread across the
ship. That would make things much easier, IMHO.
There's also several flight decks and I can't see that being
possible if there was only one deck. Neither possible or logistically desirable.
Naw, the whole '1 deck' thing was just a joke. I believe Andromeda commented
once something about deck 49, so she has quite a few decks (the E-D only had
42). Anyhow, I guess when you have a show on the budget Andromeda was on,
compared to say a Trek budget, you can not always get the deck layout's
right. I mean, if they had all the money they needed, we may have actually
seen more then just a few rooms dressed up too look basically like a few
other rooms, if you know what I mean.
I myself though like to know much more about the ship's in my Sci-Fi shows
then the characters line's usually give off. I remember back in the 90's, I
was at a Blockbuster and saw (new at the time) the Blueprints package for
the Enterprise-D. I bought it, and was amazed when I opened it at home and
saw the whole ship laid out on 30-something (if memory serves) huge
poster-size pages. Andromeda wasn't too bad, we had the Command Deck, Med
Deck, Flight Deck, Crew Quarters and what not, but with the E-D we knew
where everything was. Engineering for example was deck 36, the bridge (or
Command Deck in the DromVerse) was deck 1. I myself have absolutely no clue
what deck Andromeda's Command deck is on, other that it is near the middle
of the ship.
Anyhow, I shall end my rant now and say that I still like Mark's idea of
having a deck plan of Andromeda or the Maru, so if anyone were to find one
or create one, please do tell us.
Ron Hubbard
2005-07-18 08:38:07 UTC
Permalink
Post by 80 Knight
Post by Ron Hubbard
Post by 80 Knight
Post by Bill
Post by 80 Knight
Post by Bill
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I
know there likely wasn't anything "official" (the layout we see just
couldn't work, physically, and isn't even consistant episode to
episode), but is there any fan-work, or should I make something up
myself? Heck, even a sketch/map of the soundstage would help me get a
grip on approximate dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by
Gerentex in the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in
the ceiling) (I'm guessing this was the "kitchen" set, just stripped of
dressing to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade
when he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she,
Rommie, and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his
pillow --It's obviously not Harper's alone, because there was at least
one other bunk, used by Dylan) (Possibly this was the same bunk where
Beka used to live as a child when it was her father's ship, as seen in
that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk])
is the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at
four (Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but
he was gone before Trance arrived, so the crew never grew beyond four).
Without knowing the actual model and class (more data that should
really be established somewhere), we can't know what's standard, but
I'd guess it's around three or four.
So, we can guess that Beka's got her own room (as the shipmaster), and
we know Trance does, so either that's it (leaving Harper & Rev to share
"crew" bunks), or there's some reason why Harper and Rev (or Dylan) are
bunking out. Possibly several; if the bunks are close to the engines
(within panicked-sprint distance), that'd be enough for Harper, and Rev
is likely enough of a gentleman that he may've given up his own
quarters (assuming he ever took posession after Vexpag got into
agriculture) to Trance (knowing that leaving Harper to share bunkspace
with anything impressionable and female would lead to the Special
Hell).
The trouble is arranging all this so that there's no clear
line-of-sight from the engine room to the cockpit. And trying to figure
out where to put the landing ramp, 'cause the elevator lift is just a
stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
On Andromeda I don't recall anything akin to turbo lifts. And the
ladders seem to be something of a backup and not useful for moving cargo
or anything large around. So, if you want to make sense of it, the only
thing I can think of is a series of interconnected ramps - sort of like
a parking garage where they sometimes have a fast down ramp in a spiral
on the outside.
Either that or Andromeda is one gigantic deck.
Gotta be an up and down somehow - or else the ladders could not go
anywhere. Also they talk about different decks at some points I think. So,
multiple ramps is the only thing I could think of. Or maybe a
multidimensional space. Of course, we are trying to make sense of
something that does not exist. :)
LOL true, very true. Seriously though, I also can not see the only method of
transportation getting to and from decks being the ladders and Andromeda's
version of "Jeffries Tube's". There has got to be quicker ways, especially
seeing how the ship is massive. I do think the 'parking garage' idea would
work, but I still think there should be a few turbo lifts spread across the
ship. That would make things much easier, IMHO.
There's also several flight decks and I can't see that being
possible if there was only one deck. Neither possible or logistically desirable.
Naw, the whole '1 deck' thing was just a joke. I believe Andromeda commented
once something about deck 49, so she has quite a few decks (the E-D only had
42). Anyhow, I guess when you have a show on the budget Andromeda was on,
compared to say a Trek budget, you can not always get the deck layout's
right. I mean, if they had all the money they needed, we may have actually
seen more then just a few rooms dressed up too look basically like a few
other rooms, if you know what I mean.
I myself though like to know much more about the ship's in my Sci-Fi shows
then the characters line's usually give off. I remember back in the 90's, I
was at a Blockbuster and saw (new at the time) the Blueprints package for
the Enterprise-D. I bought it, and was amazed when I opened it at home and
saw the whole ship laid out on 30-something (if memory serves) huge
poster-size pages. Andromeda wasn't too bad, we had the Command Deck, Med
Deck, Flight Deck, Crew Quarters and what not, but with the E-D we knew
where everything was. Engineering for example was deck 36, the bridge (or
Command Deck in the DromVerse) was deck 1. I myself have absolutely no clue
what deck Andromeda's Command deck is on, other that it is near the middle
of the ship.
Anyhow, I shall end my rant now and say that I still like Mark's idea of
having a deck plan of Andromeda or the Maru, so if anyone were to find one
or create one, please do tell us.
I feel the same way, too, whether it's a "simple" ship like the Jupiter 2 or
something as vast as the Enterprise. I just saw Aliens on DVD and there was a
featurette showing the model makers doing their jobs, and it made me wish I had
been a
better model-maker when I was kid as I would love doing the models for TV shows
and movies for a full-time job.

I always wanted those neat gizmos, too: Star Trek's tricorder (the original ones),
Lost In Space's laser guns, and other cool stuff. Some guy has built himself a
full-scale version of the
Robot, and that amazed me. The only thing I ever built was a working sonic
screwdriver from Doctor Who. But I wish somebody would produce a detailed scale
model of the Andromeda; that, I think, would be really cool for a kid at
heart. ;-)

Ron
80 Knight
2005-07-18 09:47:47 UTC
Permalink
<SNIPING, as do not want to waste too much bandwith>
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
Post by 80 Knight
Post by Bill
Gotta be an up and down somehow - or else the ladders could not go
anywhere. Also they talk about different decks at some points I
think.
So,
multiple ramps is the only thing I could think of. Or maybe a
multidimensional space. Of course, we are trying to make sense of
something that does not exist. :)
LOL true, very true. Seriously though, I also can not see the only
method
of
transportation getting to and from decks being the ladders and Andromeda's
version of "Jeffries Tube's". There has got to be quicker ways, especially
seeing how the ship is massive. I do think the 'parking garage' idea would
work, but I still think there should be a few turbo lifts spread
across
the
ship. That would make things much easier, IMHO.
There's also several flight decks and I can't see that being
possible if there was only one deck. Neither possible or logistically desirable.
Naw, the whole '1 deck' thing was just a joke. I believe Andromeda commented
once something about deck 49, so she has quite a few decks (the E-D only had
42). Anyhow, I guess when you have a show on the budget Andromeda was on,
compared to say a Trek budget, you can not always get the deck layout's
right. I mean, if they had all the money they needed, we may have actually
seen more then just a few rooms dressed up too look basically like a few
other rooms, if you know what I mean.
I myself though like to know much more about the ship's in my Sci-Fi shows
then the characters line's usually give off. I remember back in the 90's, I
was at a Blockbuster and saw (new at the time) the Blueprints package for
the Enterprise-D. I bought it, and was amazed when I opened it at home and
saw the whole ship laid out on 30-something (if memory serves) huge
poster-size pages. Andromeda wasn't too bad, we had the Command Deck, Med
Deck, Flight Deck, Crew Quarters and what not, but with the E-D we knew
where everything was. Engineering for example was deck 36, the bridge (or
Command Deck in the DromVerse) was deck 1. I myself have absolutely no clue
what deck Andromeda's Command deck is on, other that it is near the middle
of the ship.
Anyhow, I shall end my rant now and say that I still like Mark's idea of
having a deck plan of Andromeda or the Maru, so if anyone were to find one
or create one, please do tell us.
I feel the same way, too, whether it's a "simple" ship like the Jupiter 2 or
something as vast as the Enterprise. I just saw Aliens on DVD and there was a
featurette showing the model makers doing their jobs,
IMHO, the Jupiter 2 was a neat little ship too. To me, it was like a
Runabout. Usually just for 'here and there' use, but quite comfortable while
you are away from the Mothership (IE. DS9). As for Alien's, thanks for
mentioning that featurette was on the DVD! I may rent it now to see that. I
too loved seeing how they put the model's together. When TNG ended there was
a special "The Saga of ST:TNG", and (IIRC, as it may have been from another
Trek special) they were showing how they made the models for "TBoBW", you
know, the part where the E-D shows up at Wolf 359 and you see all the
wrecked ships. They also showed you the actual model of the E-D they used
for filming and how detailed it was. You know, I love the CG effects in
Andromeda, but a lot can be said of the model makers from TNG and other
older shows. One thing about the studio having to build large models for the
show means that usually a 'fan' copy eventually comes out. I myself have
several E-D's as well as Voyager. Man, would I love to get my hands on
Andromeda...The ship, not the persona...then again... :-P
Post by Ron Hubbard
and it made me wish I had been a better model-maker when I was kid as I
would love doing the models for TV shows
and movies for a full-time job.
That for me is near the top of the list, just under stunt driver for chase
sequences and jumping shows. ;-)
Post by Ron Hubbard
I always wanted those neat gizmos, too: Star Trek's tricorder (the original ones),
Lost In Space's laser guns, and other cool stuff.
I have a TNG tricorder, a couple of phasers and stuff like that that I have
collected over the years, but not much.
Post by Ron Hubbard
Some guy has built himself a full-scale version of the Robot, and that
amazed me.
Yes, I read that somewhere. Actually, I read that several people have built
full size version's of the Robot. I even read that until the early 90's or
so (IIRC) the actual set for the Jupiter 2 (I actually found it neat that
they built the entire ship (basically) that way you could go out and in with
a constant shot...that and they had to to have the ship on the surface) sat
at the back of Fox for decades, degrading until someone found it. I do not
know however, if they repaired it or perhaps just took pictures and left it
there to rot further. Shame though. It would be awesome to tour that set.
IIRC, the bottom 'sleeping' part of the ship was another set, but still.
Standing there on the J2 looking through the windows at the front would be
an amazing feeling.
Post by Ron Hubbard
The only thing I ever built was a working sonic
screwdriver from Doctor Who.
Ah yes. The Doctor. I did not really get into that show when it popped up in
re-runs years upon years ago, but I have watched the new version faithfully
since it came out and I love it. What does your sonic screwdriver do, if I
may ask?
Post by Ron Hubbard
But I wish somebody would produce a detailed scale model of the Andromeda;
that, I think, would be really cool for a kid at
heart. ;-)
That would be cool for anyone. :-)
Ron Hubbard
2005-07-18 12:44:29 UTC
Permalink
Post by 80 Knight
<SNIPING, as do not want to waste too much bandwith>
Make sure you rent the Aliens _Special Edition_ as there is a
"plain" copy and the Collector's Edition which also has some features but
different ones. It's the Special Edition which looks at the model work as well as
how the Queen is put together and operated, and how that great final battle
between Ripley and the Queen was done; you'd be very surprised
Post by 80 Knight
Post by Ron Hubbard
The only thing I ever built was a working sonic
screwdriver from Doctor Who.
Ah yes. The Doctor. I did not really get into that show when it popped up in
re-runs years upon years ago, but I have watched the new version faithfully
since it came out and I love it. What does your sonic screwdriver do, if I
may ask?
It produces 143 dB of ultrasound that can turn some types of screws due to
resonance but can't turn anything like wood screws because it doesn't really
produce any torque. It can turn keys in doors and unlock *some* types of locks. It
can irritate the hell out of some animals and with the frequency
shifted down, it can really irritate the hell out of people as well. And *I think*
I can make it produce radio noise if I set it right. It's a nice high-tech toy,
but not to good for everyday chores unless you're a Time Lord (or a cat burglar).
<grin>

Ron
80 Knight
2005-07-19 04:56:57 UTC
Permalink
Post by Ron Hubbard
Post by 80 Knight
<SNIPING, as do not want to waste too much bandwith>
Make sure you rent the Aliens _Special Edition_ as there is a
"plain" copy and the Collector's Edition which also has some features but
different ones. It's the Special Edition which looks at the model work as well as
how the Queen is put together and operated, and how that great final battle
between Ripley and the Queen was done; you'd be very surprised
Sounds interesting!! Thanks!
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
The only thing I ever built was a working sonic
screwdriver from Doctor Who.
Ah yes. The Doctor. I did not really get into that show when it popped up in
re-runs years upon years ago, but I have watched the new version faithfully
since it came out and I love it. What does your sonic screwdriver do, if I
may ask?
It produces 143 dB of ultrasound that can turn some types of screws due to
resonance but can't turn anything like wood screws because it doesn't really
produce any torque. It can turn keys in doors and unlock *some* types of locks. It
can irritate the hell out of some animals and with the frequency
shifted down, it can really irritate the hell out of people as well. And *I think*
I can make it produce radio noise if I set it right. It's a nice high-tech toy,
but not to good for everyday chores unless you're a Time Lord (or a cat burglar).
<grin>
LOL Nice! Now you just need to work on an old 60's Police call booth, which
has an interior as big as an olympic swimming pool, yet is quite small on
the outside. :-P
Ron Hubbard
2005-07-19 10:29:15 UTC
Permalink
Post by 80 Knight
Post by Ron Hubbard
Post by 80 Knight
<SNIPING, as do not want to waste too much bandwith>
Make sure you rent the Aliens _Special Edition_ as there is a
"plain" copy and the Collector's Edition which also has some features but
different ones. It's the Special Edition which looks at the model work as well as
how the Queen is put together and operated, and how that great final battle
between Ripley and the Queen was done; you'd be very surprised
Sounds interesting!! Thanks!
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
The only thing I ever built was a working sonic
screwdriver from Doctor Who.
Ah yes. The Doctor. I did not really get into that show when it popped up in
re-runs years upon years ago, but I have watched the new version faithfully
since it came out and I love it. What does your sonic screwdriver do, if I
may ask?
It produces 143 dB of ultrasound that can turn some types of screws due to
resonance but can't turn anything like wood screws because it doesn't really
produce any torque. It can turn keys in doors and unlock *some* types of locks. It
can irritate the hell out of some animals and with the frequency
shifted down, it can really irritate the hell out of people as well. And *I think*
I can make it produce radio noise if I set it right. It's a nice high-tech toy,
but not to good for everyday chores unless you're a Time Lord (or a cat burglar).
<grin>
LOL Nice! Now you just need to work on an old 60's Police call booth, which
has an interior as big as an olympic swimming pool, yet is quite small on
the outside. :-P
It took me two years of getting the right circuitry to fit into its aluminum
casing and for getting the batteries to fit, and about $300 for the machinists to
do all the lathe work. So I am
not about to indulge on any more projects for a while. ;-)

Ron
80 Knight
2005-07-20 09:32:41 UTC
Permalink
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
Post by 80 Knight
<SNIPING, as do not want to waste too much bandwith>
Make sure you rent the Aliens _Special Edition_ as there is a
"plain" copy and the Collector's Edition which also has some features but
different ones. It's the Special Edition which looks at the model work
as
well as
how the Queen is put together and operated, and how that great final battle
between Ripley and the Queen was done; you'd be very surprised
Sounds interesting!! Thanks!
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
The only thing I ever built was a working sonic
screwdriver from Doctor Who.
Ah yes. The Doctor. I did not really get into that show when it popped
up
in
re-runs years upon years ago, but I have watched the new version faithfully
since it came out and I love it. What does your sonic screwdriver do,
if
I
may ask?
It produces 143 dB of ultrasound that can turn some types of screws due to
resonance but can't turn anything like wood screws because it doesn't really
produce any torque. It can turn keys in doors and unlock *some* types
of
locks. It
can irritate the hell out of some animals and with the frequency
shifted down, it can really irritate the hell out of people as well.
And
*I think*
I can make it produce radio noise if I set it right. It's a nice
high-tech
toy,
but not to good for everyday chores unless you're a Time Lord (or a cat burglar).
<grin>
LOL Nice! Now you just need to work on an old 60's Police call booth, which
has an interior as big as an olympic swimming pool, yet is quite small on
the outside. :-P
It took me two years of getting the right circuitry to fit into its aluminum
casing and for getting the batteries to fit, and about $300 for the machinists to
do all the lathe work. So I am
not about to indulge on any more projects for a while. ;-)
LOL I guess not! Do you have any pictures of your creation up anywhere? I
would not mind taking a look, sounds interesting. :)
Ron Hubbard
2005-07-22 08:37:33 UTC
Permalink
Post by 80 Knight
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
Post by 80 Knight
<SNIPING, as do not want to waste too much bandwith>
Make sure you rent the Aliens _Special Edition_ as there is a
"plain" copy and the Collector's Edition which also has some features but
different ones. It's the Special Edition which looks at the model work
as
well as
how the Queen is put together and operated, and how that great final battle
between Ripley and the Queen was done; you'd be very surprised
Sounds interesting!! Thanks!
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
The only thing I ever built was a working sonic
screwdriver from Doctor Who.
Ah yes. The Doctor. I did not really get into that show when it popped
up
in
re-runs years upon years ago, but I have watched the new version faithfully
since it came out and I love it. What does your sonic screwdriver do,
if
I
may ask?
It produces 143 dB of ultrasound that can turn some types of screws due to
resonance but can't turn anything like wood screws because it doesn't really
produce any torque. It can turn keys in doors and unlock *some* types
of
locks. It
can irritate the hell out of some animals and with the frequency
shifted down, it can really irritate the hell out of people as well.
And
*I think*
I can make it produce radio noise if I set it right. It's a nice
high-tech
toy,
but not to good for everyday chores unless you're a Time Lord (or a cat burglar).
<grin>
LOL Nice! Now you just need to work on an old 60's Police call booth, which
has an interior as big as an olympic swimming pool, yet is quite small on
the outside. :-P
It took me two years of getting the right circuitry to fit into its aluminum
casing and for getting the batteries to fit, and about $300 for the machinists to
do all the lathe work. So I am
not about to indulge on any more projects for a while. ;-)
LOL I guess not! Do you have any pictures of your creation up anywhere? I
would not mind taking a look, sounds interesting. :)
I wish I did, but my scanner is having some major problems so it may be a long
while before I can come up with any
photos. I can't even post the schematics at alt.binaries.schematics.electronic.
But if you'd like to see
the design specs, email me at ***@quik.com with your snail address and I'll
send you a copy.

Ron
80 Knight
2005-07-23 18:28:31 UTC
Permalink
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
Post by 80 Knight
<SNIPING, as do not want to waste too much bandwith>
Make sure you rent the Aliens _Special Edition_ as there is a
"plain" copy and the Collector's Edition which also has some
features
but
different ones. It's the Special Edition which looks at the model work
as
well as
how the Queen is put together and operated, and how that great final battle
between Ripley and the Queen was done; you'd be very surprised
Sounds interesting!! Thanks!
Post by Ron Hubbard
Post by 80 Knight
Post by Ron Hubbard
The only thing I ever built was a working sonic
screwdriver from Doctor Who.
Ah yes. The Doctor. I did not really get into that show when it popped
up
in
re-runs years upon years ago, but I have watched the new version faithfully
since it came out and I love it. What does your sonic screwdriver do,
if
I
may ask?
It produces 143 dB of ultrasound that can turn some types of screws
due
to
resonance but can't turn anything like wood screws because it
doesn't
really
produce any torque. It can turn keys in doors and unlock *some* types
of
locks. It
can irritate the hell out of some animals and with the frequency
shifted down, it can really irritate the hell out of people as well.
And
*I think*
I can make it produce radio noise if I set it right. It's a nice
high-tech
toy,
but not to good for everyday chores unless you're a Time Lord (or a
cat
burglar).
<grin>
LOL Nice! Now you just need to work on an old 60's Police call booth, which
has an interior as big as an olympic swimming pool, yet is quite small on
the outside. :-P
It took me two years of getting the right circuitry to fit into its aluminum
casing and for getting the batteries to fit, and about $300 for the machinists to
do all the lathe work. So I am
not about to indulge on any more projects for a while. ;-)
LOL I guess not! Do you have any pictures of your creation up anywhere? I
would not mind taking a look, sounds interesting. :)
I wish I did, but my scanner is having some major problems so it may be a long
while before I can come up with any
photos. I can't even post the schematics at
alt.binaries.schematics.electronic.
But if you'd like to see
send you a copy.
Right on! Thanks Ron!!
Mark Brown
2005-07-18 18:56:35 UTC
Permalink
"80 Knight" <***@rogers.com> wrote in message news:Q_adnQol2OKQoUTfRVn-***@rogers.com...
*SNIP*
Post by 80 Knight
LOL true, very true. Seriously though, I also can not see the only method
of transportation getting to and from decks being the ladders and
Andromeda's version of "Jeffries Tube's". There has got to be quicker
ways, especially seeing how the ship is massive. I do think the 'parking
garage' idea would work, but I still think there should be a few turbo
lifts spread across the ship. That would make things much easier, IMHO.
Well, the ramps are pretty clearly a "parking garage" design, but the old
argument about elevators being slow, small, and damage-prone in battles is
valid.

Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to stop
yourself at the appropriate floor.

And there's always Dylan's 'drop into free-fall with nothing but a gravity
harness' technique.

Mark
"What woulda happened if someone had been coming ~up~ the ladder?"
Ron Hubbard
2005-07-19 00:46:05 UTC
Permalink
Post by Mark Brown
*SNIP*
Post by 80 Knight
LOL true, very true. Seriously though, I also can not see the only method
of transportation getting to and from decks being the ladders and
Andromeda's version of "Jeffries Tube's". There has got to be quicker
ways, especially seeing how the ship is massive. I do think the 'parking
garage' idea would work, but I still think there should be a few turbo
lifts spread across the ship. That would make things much easier, IMHO.
Well, the ramps are pretty clearly a "parking garage" design, but the old
argument about elevators being slow, small, and damage-prone in battles is
valid.
Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to stop
yourself at the appropriate floor.
How is this better? If you are either dropping down a shaft
or going up and the ship gets hit, anti-gravity or no, you are
going to be slammed pretty hard against the shaft.

Though it is funny that we never saw the crew during a battle stations scenario;
everybody is always where they should be,
lol.

Ron
80 Knight
2005-07-19 05:03:10 UTC
Permalink
Post by Ron Hubbard
Post by Mark Brown
*SNIP*
Post by 80 Knight
LOL true, very true. Seriously though, I also can not see the only method
of transportation getting to and from decks being the ladders and
Andromeda's version of "Jeffries Tube's". There has got to be quicker
ways, especially seeing how the ship is massive. I do think the 'parking
garage' idea would work, but I still think there should be a few turbo
lifts spread across the ship. That would make things much easier, IMHO.
Well, the ramps are pretty clearly a "parking garage" design, but the old
argument about elevators being slow, small, and damage-prone in battles is
valid.
Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to stop
yourself at the appropriate floor.
How is this better? If you are either dropping down a shaft
or going up and the ship gets hit, anti-gravity or no, you are
going to be slammed pretty hard against the shaft.
Though it is funny that we never saw the crew during a battle stations scenario;
everybody is always where they should be,
lol.
Maybe every crewmember has an assigned station, and they do not go more then
5 feet from it. So, basically, the people stationed on Deck 45 stay there
all the time. Would save a lot of time, as everyone could have been at
Battlestations for Rhade in under 15 seconds. lol
Mark Brown
2005-07-19 18:27:22 UTC
Permalink
*SNIP*
Post by Ron Hubbard
Post by Mark Brown
Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to stop
yourself at the appropriate floor.
How is this better? If you are either dropping down a shaft
or going up and the ship gets hit, anti-gravity or no, you are
going to be slammed pretty hard against the shaft.
Yeah, but at least you won't plunge 40 floors to your doom.
Post by Ron Hubbard
Though it is funny that we never saw the crew during a battle stations scenario;
everybody is always where they should be,
lol.
Well, there was the drill in the pilot, where Rhade yelled at everyone.

Mark
"TOO SLOW!!!"
"Too loud." --Rhade & Dylan.
80 Knight
2005-07-19 05:01:04 UTC
Permalink
Post by Mark Brown
*SNIP*
Post by 80 Knight
LOL true, very true. Seriously though, I also can not see the only method
of transportation getting to and from decks being the ladders and
Andromeda's version of "Jeffries Tube's". There has got to be quicker
ways, especially seeing how the ship is massive. I do think the 'parking
garage' idea would work, but I still think there should be a few turbo
lifts spread across the ship. That would make things much easier, IMHO.
Well, the ramps are pretty clearly a "parking garage" design, but the old
argument about elevators being slow, small, and damage-prone in battles is
valid.
Very true. Just think of all the times the turbolifts have failed in the
TrekVerse.
Post by Mark Brown
Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to stop
yourself at the appropriate floor.
Sounds like it would work to me. May make a few crewmembers throw up there
lunch though.
Post by Mark Brown
And there's always Dylan's 'drop into free-fall with nothing but a gravity
harness' technique.
LOL Yes, I remember how much Andromeda liked that...so much that he only did
it once, IIRC.
Post by Mark Brown
Mark
"What woulda happened if someone had been coming ~up~ the ladder?"
I guess they would then have a 'special' relationship with the Captain.
Seriously though, would you trust hurdling down God knows how many decks,
only to be stopped by your gravity harness? If that thing failed, it would
be the floor stopping you. And what about going up? From what I saw, the
small device Dylan used in the Pilot was barley capable of slowing him down
enough so he did not become a pile of gew on the floor. How would he get
back up to where he was?
Mark Brown
2005-07-19 20:14:52 UTC
Permalink
*SNIP*
Post by 80 Knight
Post by Mark Brown
Well, the ramps are pretty clearly a "parking garage" design, but the old
argument about elevators being slow, small, and damage-prone in battles
is valid.
Very true. Just think of all the times the turbolifts have failed in the
TrekVerse.
And all the problems caused by elevators in the real world (like a
half-dozen people waiting on the 12th floor while the elevator goes down to
the basement, then waits a minute because no one's hit the door-close
button, then goes up to first to pick someone up, then comes up to 6th to
drop them off, then. . . goes back down). 9_9
Post by 80 Knight
Post by Mark Brown
Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to
stop yourself at the appropriate floor.
Sounds like it would work to me. May make a few crewmembers throw up there
lunch though.
Thus the beauty of having a trained, space-acclimated crew.
Post by 80 Knight
Post by Mark Brown
And there's always Dylan's 'drop into free-fall with nothing but a
gravity harness' technique.
LOL Yes, I remember how much Andromeda liked that...so much that he only
did it once, IIRC.
*SNIP*

Well, he was confident that Andromeda would catch him if the grav harness
failed. Maybe he became less so. >:)

Mark
"Half-surprised that didn't become the unofficial extreme sport of the
Andromeda."
80 Knight
2005-07-20 09:40:35 UTC
Permalink
Post by Mark Brown
*SNIP*
Post by 80 Knight
Post by Mark Brown
Well, the ramps are pretty clearly a "parking garage" design, but the
old argument about elevators being slow, small, and damage-prone in
battles is valid.
Very true. Just think of all the times the turbolifts have failed in the
TrekVerse.
And all the problems caused by elevators in the real world (like a
half-dozen people waiting on the 12th floor while the elevator goes down
to the basement, then waits a minute because no one's hit the door-close
button, then goes up to first to pick someone up, then comes up to 6th to
drop them off, then. . . goes back down). 9_9
True, very true.
Post by Mark Brown
Post by 80 Knight
Post by Mark Brown
Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to
stop yourself at the appropriate floor.
Sounds like it would work to me. May make a few crewmembers throw up
there lunch though.
Thus the beauty of having a trained, space-acclimated crew.
LOL also true. Still, in Trek: 8, while on the hull of the E-E, Worf almost
threw up his lunch a few times. Till he started kicking Borg butt. I think
he was quite content to be there once that began. Slipstream also makes me
kind of wonder at times. I mean, when they enter it, the crew get's forced
back. What about the Ensigns below decks working on that open plasma
conduit? I do not recall Dylan or anyone for that matter announcing the
entering of slipstream to the crew (though, perhaps Andromeda did this
herself). I know the inertial dampeners in the TrekVerse use force field's
to keep people from splatting onto a bulkhead, but what about Andromeda? She
has used her artificial gravity controls many times, but I still think
entering slipstream seems a little 'harsh'.
Post by Mark Brown
Post by 80 Knight
Post by Mark Brown
And there's always Dylan's 'drop into free-fall with nothing but a
gravity harness' technique.
LOL Yes, I remember how much Andromeda liked that...so much that he only
did it once, IIRC.
*SNIP*
Well, he was confident that Andromeda would catch him if the grav harness
failed. Maybe he became less so. >:)
Could also be that the entire series took place on around 3 decks. :-P I
loved it though, and miss it very much. :( MAN I need the DVD's!! Tapes just
do not cut it.
Post by Mark Brown
Mark
"Half-surprised that didn't become the unofficial extreme sport of the
Andromeda."
And replace basketball? I do not think Dylan would be to keen on that. :P
Ron Hubbard
2005-07-22 08:42:46 UTC
Permalink
Post by 80 Knight
Post by Mark Brown
*SNIP*
Post by 80 Knight
Post by Mark Brown
Well, the ramps are pretty clearly a "parking garage" design, but the
old argument about elevators being slow, small, and damage-prone in
battles is valid.
Very true. Just think of all the times the turbolifts have failed in the
TrekVerse.
And all the problems caused by elevators in the real world (like a
half-dozen people waiting on the 12th floor while the elevator goes down
to the basement, then waits a minute because no one's hit the door-close
button, then goes up to first to pick someone up, then comes up to 6th to
drop them off, then. . . goes back down). 9_9
True, very true.
Post by Mark Brown
Post by 80 Knight
Post by Mark Brown
Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to
stop yourself at the appropriate floor.
Sounds like it would work to me. May make a few crewmembers throw up
there lunch though.
Thus the beauty of having a trained, space-acclimated crew.
LOL also true. Still, in Trek: 8, while on the hull of the E-E, Worf almost
threw up his lunch a few times. Till he started kicking Borg butt. I think
he was quite content to be there once that began. Slipstream also makes me
kind of wonder at times. I mean, when they enter it, the crew get's forced
back. What about the Ensigns below decks working on that open plasma
conduit? I do not recall Dylan or anyone for that matter announcing the
entering of slipstream to the crew (though, perhaps Andromeda did this
herself). I know the inertial dampeners in the TrekVerse use force field's
to keep people from splatting onto a bulkhead, but what about Andromeda? She
has used her artificial gravity controls many times, but I still think
entering slipstream seems a little 'harsh'.
I think while in slipstream, the ship is not really moving very fast compared to
light speed; rather the slistream points connect the vast distances together in
such a way that
relativity doesn't matter. And the regular problems with
inertia like sudden stops is handled by the antigravity
system.

Ron
Post by 80 Knight
Post by Mark Brown
Post by 80 Knight
Post by Mark Brown
And there's always Dylan's 'drop into free-fall with nothing but a
gravity harness' technique.
LOL Yes, I remember how much Andromeda liked that...so much that he only
did it once, IIRC.
*SNIP*
Well, he was confident that Andromeda would catch him if the grav harness
failed. Maybe he became less so. >:)
Could also be that the entire series took place on around 3 decks. :-P I
loved it though, and miss it very much. :( MAN I need the DVD's!! Tapes just
do not cut it.
Post by Mark Brown
Mark
"Half-surprised that didn't become the unofficial extreme sport of the
Andromeda."
And replace basketball? I do not think Dylan would be to keen on that. :P
80 Knight
2005-07-23 18:30:13 UTC
Permalink
Post by Ron Hubbard
Post by 80 Knight
Post by Mark Brown
*SNIP*
Post by 80 Knight
Post by Mark Brown
Well, the ramps are pretty clearly a "parking garage" design, but the
old argument about elevators being slow, small, and damage-prone in
battles is valid.
Very true. Just think of all the times the turbolifts have failed in the
TrekVerse.
And all the problems caused by elevators in the real world (like a
half-dozen people waiting on the 12th floor while the elevator goes down
to the basement, then waits a minute because no one's hit the door-close
button, then goes up to first to pick someone up, then comes up to 6th to
drop them off, then. . . goes back down). 9_9
True, very true.
Post by Mark Brown
Post by 80 Knight
Post by Mark Brown
Gravity tubes might work better; open shafts (with ladders on the walls)
with no gravity, so you could just push off and use the hand-holds to
stop yourself at the appropriate floor.
Sounds like it would work to me. May make a few crewmembers throw up
there lunch though.
Thus the beauty of having a trained, space-acclimated crew.
LOL also true. Still, in Trek: 8, while on the hull of the E-E, Worf almost
threw up his lunch a few times. Till he started kicking Borg butt. I think
he was quite content to be there once that began. Slipstream also makes me
kind of wonder at times. I mean, when they enter it, the crew get's forced
back. What about the Ensigns below decks working on that open plasma
conduit? I do not recall Dylan or anyone for that matter announcing the
entering of slipstream to the crew (though, perhaps Andromeda did this
herself). I know the inertial dampeners in the TrekVerse use force field's
to keep people from splatting onto a bulkhead, but what about Andromeda? She
has used her artificial gravity controls many times, but I still think
entering slipstream seems a little 'harsh'.
I think while in slipstream, the ship is not really moving very fast compared to
light speed; rather the slistream points connect the vast distances together in
such a way that
relativity doesn't matter. And the regular problems with
inertia like sudden stops is handled by the antigravity
system.
That is true, but it still looks to me like the whole 'entering' Slipstream
is a ruff ride. Everyone is always pushed back. Meh. lol

<snip>

Ron Hubbard
2005-07-20 00:28:47 UTC
Permalink
Post by 80 Knight
Post by Mark Brown
*SNIP*
Post by 80 Knight
LOL true, very true. Seriously though, I also can not see the only method
of transportation getting to and from decks being the ladders and
Andromeda's version of "Jeffries Tube's". There has got to be quicker
ways, especially seeing how the ship is massive. I do think the 'parking
garage' idea would work, but I still think there should be a few turbo
lifts spread across the ship. That would make things much easier, IMHO.
Well, the ramps are pretty clearly a "parking garage" design, but the old
argument about elevators being slow, small, and damage-prone in battles is
valid.
Very true. Just think of all the times the turbolifts have failed in the
TrekVerse.
I don't think they did, for the most part. From what I read of all the tech
manuals, there are constantly moving cars so that there wouldn't be any
appreciable delays. I think there was only one story, Disaster-- the one when the
Enterprise -D hit some kind of quantum filament or string and lost all power--
that Picard was trapped in a turbo-lift with a couple of kids.
Other than that, I don't remember any real problems with the lifts.

Ron
80 Knight
2005-07-20 09:44:34 UTC
Permalink
Post by Ron Hubbard
Post by 80 Knight
Post by Mark Brown
*SNIP*
Post by 80 Knight
LOL true, very true. Seriously though, I also can not see the only method
of transportation getting to and from decks being the ladders and
Andromeda's version of "Jeffries Tube's". There has got to be quicker
ways, especially seeing how the ship is massive. I do think the 'parking
garage' idea would work, but I still think there should be a few turbo
lifts spread across the ship. That would make things much easier, IMHO.
Well, the ramps are pretty clearly a "parking garage" design, but the old
argument about elevators being slow, small, and damage-prone in battles is
valid.
Very true. Just think of all the times the turbolifts have failed in the
TrekVerse.
I don't think they did, for the most part. From what I read of all the tech
manuals, there are constantly moving cars so that there wouldn't be any
appreciable delays.
I read that too. From what I recall, places where a lift would might be in
dire need (Bridge for example) also had spares hidden behind the regular
ones just in case.
Post by Ron Hubbard
I think there was only one story, Disaster-- the one when the
Enterprise -D hit some kind of quantum filament or string and lost all power--
that Picard was trapped in a turbo-lift with a couple of kids.
Other than that, I don't remember any real problems with the lifts.
Ah yes, one of my favorites. I think there were a couple of other times
though. In Voyager there was at least one or two different instances where
the lifts did not work. However, usually the ship was so badly damaged that
nothing else was working either. I also remember from that "Disaster"
episode that the lifts in the TrekVerse do have some sort of emergency
system (though, it did not work too well in that episode) where as if the
lift looses power, it locks itself in place until it can be repaired, there
by hopefully preventing a possible 20 deck fall, which would *really* ruin
the Captain's day.
KT3000
2005-07-18 05:47:03 UTC
Permalink
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I know
there likely wasn't anything "official" (the layout we see just couldn't
work, physically, and isn't even consistant episode to episode), but is
there any fan-work, or should I make something up myself? Heck, even a
sketch/map of the soundstage would help me get a grip on approximate
dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by Gerentex in
the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in the
ceiling) (I'm guessing this was the "kitchen" set, just stripped of dressing
to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade when
he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she, Rommie,
and Beka turned into the Girls-Only clubhouse)
Where was Trance when she was in bed sick in IMALL? IIRC she was on the Maru.
Post by Mark Brown
-The "open" bunk area (where Harper keeps something under his pillow --It's
obviously not Harper's alone, because there was at least one other bunk,
used by Dylan) (Possibly this was the same bunk where Beka used to live as a
child when it was her father's ship, as seen in that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk]) is
the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at four
(Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but he was gone
before Trance arrived, so the crew never grew beyond four). Without knowing
the actual model and class (more data that should really be established
somewhere),
Since the Maru was essentially *homebuilt* by Ignatus and Syd I doubt model
and class apply.
Post by Mark Brown
we can't know what's standard, but I'd guess it's around three
or four.
So, we can guess that Beka's got her own room (as the shipmaster),
but not her own shower...
Post by Mark Brown
and we
know Trance does, so either that's it (leaving Harper & Rev to share "crew"
bunks), or there's some reason why Harper and Rev (or Dylan) are bunking
out. Possibly several; if the bunks are close to the engines (within
panicked-sprint distance), that'd be enough for Harper, and Rev is likely
enough of a gentleman that he may've given up his own quarters (assuming he
ever took posession after Vexpag got into agriculture) to Trance (knowing
that leaving Harper to share bunkspace with anything impressionable and
female would lead to the Special Hell).
The trouble is arranging all this so that there's no clear line-of-sight
from the engine room to the cockpit. And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.
I suspect someone stuck it in as an explanation for why we'd seen so many
planet side direct egresses from what was obviously an upper level airlock.
Agreed, it was stupid.
Mark Brown
2005-07-18 18:43:05 UTC
Permalink
*SNIP*
Post by KT3000
Post by Mark Brown
Without knowing
the actual model and class (more data that should really be established
somewhere),
Since the Maru was essentially *homebuilt* by Ignatus and Syd I doubt model
and class apply.
Did they? I hadn't realized that, I assumed it had just been heavily
modified (as in "beyond recognition") from some stock model.

Which actually would'a made sense from an FX standpoint; the VFX guys
could've re-used parts of the model.

*SNIP*
Post by KT3000
Post by Mark Brown
So, we can guess that Beka's got her own room (as the shipmaster),
but not her own shower...
Well, washroom facilities could very well be "public" on a ship that small.

*SNIP*
Post by KT3000
Post by Mark Brown
And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.
I suspect someone stuck it in as an explanation for why we'd seen so many
planet side direct egresses from what was obviously an upper level airlock.
Agreed, it was stupid.
Well, it also would've allowed them to re-use parts of the Maru set as the
external doors, rather than having to build a ramp and part of the hull.

Mark
"Not enough money to execute an actual sci-fi show." --RHW, Ex Isle "Coda"
thread.
KT3000
2005-07-19 05:18:29 UTC
Permalink
Post by Mark Brown
*SNIP*
Post by KT3000
Post by Mark Brown
Without knowing
the actual model and class (more data that should really be established
somewhere),
Since the Maru was essentially *homebuilt* by Ignatus and Syd I doubt model
and class apply.
Did they? I hadn't realized that, I assumed it had just been heavily
modified (as in "beyond recognition") from some stock model.
Possibly stated in "The Pearls That Were His Eyes". Probably built from an
assortment of junked ships IMO.
Post by Mark Brown
*SNIP*
Post by KT3000
Post by Mark Brown
And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.
I suspect someone stuck it in as an explanation for why we'd seen so many
planet side direct egresses from what was obviously an upper level airlock.
Agreed, it was stupid.
Well, it also would've allowed them to re-use parts of the Maru set as the
external doors, rather than having to build a ramp and part of the hull.
I don't believe we ever saw anyone entering or exiting the airlock from the
outside. We always got the inside view.
Post by Mark Brown
Mark
"Not enough money to execute an actual sci-fi show." --RHW, Ex Isle "Coda"
thread.
RHW did an awful good impression.
x***@y.zzz
2005-07-18 23:48:42 UTC
Permalink
On Fri, 15 Jul 2005 19:56:31 -0400, "Mark Brown"
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I know
there likely wasn't anything "official" (the layout we see just couldn't
work, physically, and isn't even consistant episode to episode), but is
there any fan-work, or should I make something up myself? Heck, even a
sketch/map of the soundstage would help me get a grip on approximate
dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by Gerentex in
the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in the
ceiling) (I'm guessing this was the "kitchen" set, just stripped of dressing
to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade when
he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she, Rommie,
and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his pillow --It's
obviously not Harper's alone, because there was at least one other bunk,
used by Dylan) (Possibly this was the same bunk where Beka used to live as a
child when it was her father's ship, as seen in that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk]) is
the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at four
(Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but he was gone
before Trance arrived, so the crew never grew beyond four). Without knowing
the actual model and class (more data that should really be established
somewhere), we can't know what's standard, but I'd guess it's around three
or four.
So, we can guess that Beka's got her own room (as the shipmaster), and we
know Trance does, so either that's it (leaving Harper & Rev to share "crew"
bunks), or there's some reason why Harper and Rev (or Dylan) are bunking
out. Possibly several; if the bunks are close to the engines (within
panicked-sprint distance), that'd be enough for Harper, and Rev is likely
enough of a gentleman that he may've given up his own quarters (assuming he
ever took posession after Vexpag got into agriculture) to Trance (knowing
that leaving Harper to share bunkspace with anything impressionable and
female would lead to the Special Hell).
The trouble is arranging all this so that there's no clear line-of-sight
from the engine room to the cockpit. And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
I'm interested in knowing whether or not the Maru has any kind of
ship's boat or other small craft that went unmentioned. During season
5, there was at least one instance where Rhade was aboard the Maru,
told Dylan he'd be right down, and showed up planetside with the Maru
still in space. So, that's another reason I'd love
professionally-done Maru deck plans.

***@y.zzz

"Everybody should be free to do as much good as he wants to -- with HIS OWN money."
--Milton Friedman, economist
80 Knight
2005-07-19 04:55:29 UTC
Permalink
Post by x***@y.zzz
On Fri, 15 Jul 2005 19:56:31 -0400, "Mark Brown"
Post by Mark Brown
Okay, I just spent an hour and change searching the net and found nothing.
Does anybody know if there's a set of deck plans for the Eureka Maru? I know
there likely wasn't anything "official" (the layout we see just couldn't
work, physically, and isn't even consistant episode to episode), but is
there any fan-work, or should I make something up myself? Heck, even a
sketch/map of the soundstage would help me get a grip on approximate
dimensions.
-The cockpit (with a ladder to the cargo pod/airlock, as used by Gerentex in
the premiere)
-The engine-room (with a ladder to some undisclosed upper level, as
frequently used by Tyr & Harper)
-The "kitchen" (with the counter, cabinets, weapons locker, and two
corridors leading out)
-Another "room" (with four corridors leading away, and an airlock in the
ceiling) (I'm guessing this was the "kitchen" set, just stripped of dressing
to look "generic.")
-The stretch of corridor (where Dylan was kept under the floor in an
improvised prison cell in "Be All My Sins Remembered")
-The horizontal airlock (seen in "Harper 2.0" when they recovered the
Perseid [and where Beka later recalled losing her virginity])
-Trance's room (filled with plants, and apparently taken over by Rhade when
he joined Andromeda's crew)
-Another closed room (or possibly Trance's room --the one that she, Rommie,
and Beka turned into the Girls-Only clubhouse)
-The "open" bunk area (where Harper keeps something under his
pillow --It's
obviously not Harper's alone, because there was at least one other bunk,
used by Dylan) (Possibly this was the same bunk where Beka used to live as a
child when it was her father's ship, as seen in that flashback)
Like I said, it's possible that the bunk seen in "Time Out of Mind"
(belonging to child-Beka [with child-Rafe presumably in the next bunk]) is
the same place where Harper sleeps now, just filmed from an entirely
different angle. Let's see, the Maru's pre-Andromeda crew topped out at four
(Beka, Harper, Rev Bem, and Trance --yes, I remember Vexpag, but he was gone
before Trance arrived, so the crew never grew beyond four). Without knowing
the actual model and class (more data that should really be established
somewhere), we can't know what's standard, but I'd guess it's around three
or four.
So, we can guess that Beka's got her own room (as the shipmaster), and we
know Trance does, so either that's it (leaving Harper & Rev to share "crew"
bunks), or there's some reason why Harper and Rev (or Dylan) are bunking
out. Possibly several; if the bunks are close to the engines (within
panicked-sprint distance), that'd be enough for Harper, and Rev is likely
enough of a gentleman that he may've given up his own quarters (assuming he
ever took posession after Vexpag got into agriculture) to Trance (knowing
that leaving Harper to share bunkspace with anything impressionable and
female would lead to the Special Hell).
The trouble is arranging all this so that there's no clear line-of-sight
from the engine room to the cockpit. And trying to figure out where to put
the landing ramp, 'cause the elevator lift is just a stupid idea.
Mark
"Not even gonna bother trying to figure out Andromeda's deck plan."
I'm interested in knowing whether or not the Maru has any kind of
ship's boat or other small craft that went unmentioned. During season
5, there was at least one instance where Rhade was aboard the Maru,
told Dylan he'd be right down, and showed up planetside with the Maru
still in space. So, that's another reason I'd love
professionally-done Maru deck plans.
Tyr did mention that Neitziens can hold there breath for a very long time.
:-P
Mark Brown
2005-07-19 18:24:31 UTC
Permalink
*SNIP*
Post by x***@y.zzz
Post by x***@y.zzz
I'm interested in knowing whether or not the Maru has any kind of
ship's boat or other small craft that went unmentioned.
Well, there was that S3 or S4 episode where we found out that Harper had
made the cockpit detachable (without any significand additions for engines
or weapons, or anything inside that would tip Beka off 9_9 ).
Post by x***@y.zzz
During season
Post by x***@y.zzz
5, there was at least one instance where Rhade was aboard the Maru,
told Dylan he'd be right down, and showed up planetside with the Maru
still in space. So, that's another reason I'd love
professionally-done Maru deck plans.
Tyr did mention that Neitziens can hold there breath for a very long time.
:-P
And it's a matter of canon that Rhades are vacuum-proof. . .

Mark
"When Dylan told him to hurry, he probably didn't mean it was quite ~that~
serious."
80 Knight
2005-07-20 09:48:42 UTC
Permalink
Post by Mark Brown
*SNIP*
Post by x***@y.zzz
Post by x***@y.zzz
I'm interested in knowing whether or not the Maru has any kind of
ship's boat or other small craft that went unmentioned.
Well, there was that S3 or S4 episode where we found out that Harper had
made the cockpit detachable (without any significand additions for engines
or weapons, or anything inside that would tip Beka off 9_9 ).
Post by x***@y.zzz
During season
Post by x***@y.zzz
5, there was at least one instance where Rhade was aboard the Maru,
told Dylan he'd be right down, and showed up planetside with the Maru
still in space. So, that's another reason I'd love
professionally-done Maru deck plans.
Tyr did mention that Neitziens can hold there breath for a very long
time. :-P
And it's a matter of canon that Rhades are vacuum-proof. . .
I found it quite odd that the tiny breathing thingy he used in the pilot
kept him alive while the deck was depressurized. Then again, my Human
Anatomy 101 is not as up to snuff as it probably should be. BTW, if memory
serves, that little breathing device Rhade used in the Pilot was the same
thing Harper used for his medicine after the Magog eggs incident. Am I
seeing things?
Post by Mark Brown
Mark
"When Dylan told him to hurry, he probably didn't mean it was quite ~that~
serious."
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